RockmanCentralBob
New member
I was wondering if it's possible to load a wav file of a sine sweep into BlendIR and have it processed into a tur file?
In other words, instead of generating the sine sweep signal and recording the result, just load in a wav file that represents the result and process it.
The reason I'm asking is because I still have the old FreeFilter plugin from Steinberg and it is incredible at allowing you to match tones.
So what I've been doing is having it learn a tone from a sample, then I play the same part using an IR, and then it tells me the EQ curve I need to use to make my tone match the tone I'm seeking.
I've been able to load the IR into BlendIR and use the 31 band EQ to match the tone with pretty good results.
But I would rather be able to take the sine sweep wav file and process it automatically with FreeFilter, which in theory should apply the filtering more precisely since it would be a "continuous curve" instead of just the 31 bands. IE- it would get every little notch and boost.
From there, I'm hoping to be able to take the processed sine sweep wav file and have BlendIR process it as it normally would to create a tur file.
Thanks in advance!!
In other words, instead of generating the sine sweep signal and recording the result, just load in a wav file that represents the result and process it.
The reason I'm asking is because I still have the old FreeFilter plugin from Steinberg and it is incredible at allowing you to match tones.
So what I've been doing is having it learn a tone from a sample, then I play the same part using an IR, and then it tells me the EQ curve I need to use to make my tone match the tone I'm seeking.
I've been able to load the IR into BlendIR and use the 31 band EQ to match the tone with pretty good results.
But I would rather be able to take the sine sweep wav file and process it automatically with FreeFilter, which in theory should apply the filtering more precisely since it would be a "continuous curve" instead of just the 31 bands. IE- it would get every little notch and boost.
From there, I'm hoping to be able to take the processed sine sweep wav file and have BlendIR process it as it normally would to create a tur file.
Thanks in advance!!