I came across a realization today.
I was recording using WOS III w/ my Suhr Reactive load. I was very happy with the sound that I got when listening back in playback mode in Logic. So I bounced out the guitar track. I put the bounced track back in Logic and compared the 2 tracks as I felt like I wasn't getting the same quality of sound with the bounced track.
I thought I was going crazy, so I checked the phase. Completely silent, so then I assumed it was all in my mind. But I kept hearing it. The bounced track didn't have as much smoothness, depth, 3dness as the live track. I played it back over and over throughout the day giving my ears rest and closing my eyes. But it kept happening and I couldn't not hear it.
So I used Logic's frequency analyzer and bluecat's frequency analyzer and they were definitely different. Especially in the lower and higher frequencies. We're talking very subtle changes and differences, but enough to bother me. Probably not most people.
So as another experiment, I then recorded the live track to another track in real time. And then compared the newly recorded audio track (from the original live track) to the bounced track and they were exactly the same according to the graph.
The only conclusion I can draw from this is that the WOS III plugin definitely has an effect in the bounce process to slightly alter or somehow degrade the sound a bit to the final bounce.
Wondering what can be done about this. Is this something people know about and just accept, or did I analyze it further than anyone else ever has to the 10th degree? lol. Really want to know what I should do, because I need to rely on guitar tracks that I'm sending out to clients, and trust my ears of what I'm hearing in Logic.
I was recording using WOS III w/ my Suhr Reactive load. I was very happy with the sound that I got when listening back in playback mode in Logic. So I bounced out the guitar track. I put the bounced track back in Logic and compared the 2 tracks as I felt like I wasn't getting the same quality of sound with the bounced track.
I thought I was going crazy, so I checked the phase. Completely silent, so then I assumed it was all in my mind. But I kept hearing it. The bounced track didn't have as much smoothness, depth, 3dness as the live track. I played it back over and over throughout the day giving my ears rest and closing my eyes. But it kept happening and I couldn't not hear it.
So I used Logic's frequency analyzer and bluecat's frequency analyzer and they were definitely different. Especially in the lower and higher frequencies. We're talking very subtle changes and differences, but enough to bother me. Probably not most people.
So as another experiment, I then recorded the live track to another track in real time. And then compared the newly recorded audio track (from the original live track) to the bounced track and they were exactly the same according to the graph.
The only conclusion I can draw from this is that the WOS III plugin definitely has an effect in the bounce process to slightly alter or somehow degrade the sound a bit to the final bounce.
Wondering what can be done about this. Is this something people know about and just accept, or did I analyze it further than anyone else ever has to the 10th degree? lol. Really want to know what I should do, because I need to rely on guitar tracks that I'm sending out to clients, and trust my ears of what I'm hearing in Logic.