Rig-Talk Signature Guitar GIVEAWAY Giveaway Thread READ THE OP!!! Window closes Thursday Evening

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Good luck to all..... @stratjacket whatever happens, no hard feelings!! :boxer::boxer::boxer:
It’s all good

Ain't got no chance Blind Dog. You SOLD your soul. You goin' down, all the way down. Hell hounds on your trail, boy, hell hounds on your trail.
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My only chance is luck but you said you were running a bazillion times so that seems to reduce the luck advantage.

C'mon @Smash ! Sudden death, one match only!

The reason of running it so many times is due to interpolation. There is roughly a 0.00833% chance a +2.5/-2.5% offset per action takes place during an input event and simultaneous frame generation. Which would offset that particular action. ie; 50% luck would technically be either 48.875% luck or 51.125% luck during an unspecified period of 8.33ms per every second. Possible that could change the outcome of that round, though not even close to probable. But given my OCD and neutrality I want this to be as close to 100% fair as it can be.
 
SMASH 239.21 HP
SpiderWars 164.59 HP
239.1 vs 164.59 horsepower! If the match is gas mileage efficiency I got this.

What if your final gear ratio is 60:1 and his is 40:1 while both of you have otherwise the same rpm, air/fuel ratio, linear displacement, and weight to power output? He should beat you in mileage.
 
The reason of running it so many times is due to interpolation. There is roughly a 0.00833% chance a +2.5/-2.5% offset per action takes place during an input event and simultaneous frame generation. Which would offset that particular action. ie; 50% luck would technically be either 48.875% luck or 51.125% luck during an unspecified period of 8.33ms per every second. Possible that could change the outcome of that round, though not even close to probable. But given my OCD and neutrality I want this to be as close to 100% fair as it can be.
 
The reason of running it so many times is due to interpolation. There is roughly a 0.00833% chance a +2.5/-2.5% offset per action takes place during an input event and simultaneous frame generation. Which would offset that particular action. ie; 50% luck would technically be either 48.875% luck or 51.125% luck during an unspecified period of 8.33ms per every second. Possible that could change the outcome of that round, though not even close to probable. But given my OCD and neutrality I want this to be as close to 100% fair as it can be.
Your mouth is moving, but I don't understand a damn thing that's coming out of it right now. :ROFLMAO:
 
The reason of running it so many times is due to interpolation. There is roughly a 0.00833% chance a +2.5/-2.5% offset per action takes place during an input event and simultaneous frame generation. Which would offset that particular action. ie; 50% luck would technically be either 48.875% luck or 51.125% luck during an unspecified period of 8.33ms per every second. Possible that could change the outcome of that round, though not even close to probable. But given my OCD and neutrality I want this to be as close to 100% fair as it can be.


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Running that many sims results in a higher sample size to determine outliers caused by interpolation errors (miracles). In this case 208 "miracles" should occur per 24,995 rounds. Catching those and removing them goes from 99.99166% accuracy to 99.99583% accuracy. Which leaves a 0.00417% chance for God to intervene. If she does, than it was meant to be.
 
The Post/Like ratio is determined by the greater of your likes (reaction score at the time I saw your entry of votes/comments) divided by your number of posts since you've been a member or if you are an old member like yourself before likes were counted, it is 1+ (number of member years x 0.01). Since you have been here for 15 years, your ratio is 1.15. Add your votes (5) in the build threads (the ones linked in the second post of this thread only) to your comments (11) in the build threads, add the number of years you have been a member (15). Multiply that by your ratio (1.15). Add 100 to that. If you've been a member for 5 or more years, add the total years to that.
so...

(V+C+Y) x R + (100 + all years if 5 or more) = HP (rounded down in game)
(5+11+15) x 1.15 + (100 + 15) = 150.65

Thank you much for that :yes:
 

This still allows for 6 or 7 miracles to occur on the first day. Since the actual number is 6.5, it's determination is like 49.99% vs 50.01% on whether it is truly 6 or 7 unless I add a single round to one of the matches. That would give a round an advantage to someone and there would be no miracles left. Day 2 there would be 3 or 4, but never 4. Though, it could be 4. Day 3 there would be 1 or 2, but never 2. But it could be 2. Day 4 there would be 1 or 1, but never 1. But it could be 1. There will be no miracles on the final day.


I don't see those parameters in the input...just HP/ATK/DEF/Luck/etc. so I assumed 'everything else equal'.

With those, everything else being equal, and in a perfect environment; you should be able to out accelerate him.
 
This still allows for 6 or 7 miracles to occur on the first day. Since the actual number is 6.5, it's determination is like 49.99% vs 50.01% on whether it is truly 6 or 7 unless I add a single round to one of the matches. That would give a round an advantage to someone and there would be no miracles left. Day 2 there would be 3 or 4, but never 4. Though, it could be 4. Day 3 there would be 1 or 2, but never 2. But it could be 2. Day 4 there would be 1 or 1, but never 1. But it could be 1. There will be no miracles on the final day.




With those, everything else being equal, and in a perfect environment; you should be able to out accelerate him.
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