Champions of Rig-Talk

  • Thread starter Thread starter NowYou'rePlayingWithPower
  • Start date Start date
I think with the amount of iterations, the luck stat will become more like a constant multiplier. E.g., with 10 LUCK, 50% of attacks are dodged on average, so it's like your opponent has half the ATTACK or that you have twice the HP. Depending on how the X multiplier works with LUCK it would be a little more complicated to calculate the exact effect, but I think it still comes out to a net effect of just increasing your average stats.

There's a lot of other factors it controls, tbh. The stats the multiplier affects are also compounded if set off consecutively.
Without it I would have to determine a winner off of whoever has more than a 50% win rate instead of 60% more than half the matches.
The win rate can also change depending on who attacks first in many cases, so I had to run a minimum of 2 runs to determine a winner for each match.
The highest number I had to run was almost 2,800 sets/70,000,000 simulations before a winner was found. It was def due to interpolation errors as the winner was always 6 or less wins short per run, except one time out of those 2,800 total runs.
 
Don't worry CrystalSky, we are coming to save you!

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