voodooradio1":19jsovh5 said:
One issue I had in the beginning was that while things were sounding good, they were not sounding great. There seemed to be a blanket over my tone, and it was mostly in the high mids and above. I had this issue with both the IR Blend, and the WOS 3. After double and triple checking that I wasn't doing anything to contribute to the problem, I started a/b'ing IR Blend with WALL of Sound 3. Blend IR sounded better to my ears, but there was still the blanket, and while I could compensate somewhat with EQ, I still felt that I was missing something.I had gotten so caught up in researching IR's and loaders in prep for getting the SRL, that I hadn't even thought about just using a convolution reverb plug to load my IR's. So, I opened up space designer, loaded my favorite cab and mic, and the difference was night and day. I mean like " HOLY FUCKING SHIT" difference! All of that beautiful clarity, and balance of EQ that had been missing was there, and the signal was a lot hotter. I A/B 'd that with IR Blend, using the same IR with the same mic and placement. The IR Blend does not compare. Not even close.
All of that led me to asking Google "Are all convolution plugins the same?". That landed me on a forum where a 1/2 dozen Rocket Scientists were discussing some pretty complicated math, as well as other shit that went right over my head, but I did feel like I had a better understanding after reading some of the comments. Different convolution plugins use different processes, and it effects the end result. Honestly, I don't completely understand all of it, and would encourage everyone to research it more. I'm sure we have members that could lay it out much better than I. All I know is that using a convolution reverb plugin sounds better than either of the loaders that I mentioned above. Sounds like the real thing to me.
I haven't had much time due to work, so I have spent most of my spare time with the SRL tweaking it and just playing. Hopefully I can get off at a decent hour today and make some comparison clips.
Good find! I did some digging with test signals and see the same thing. Looks like WoS heavily truncates the IR. MixIR2 does also, but less than WoS does. I couldn't get IR1A to work without crashing, probably because I'm running OSX Sierra. So I checked against a convolution reverb plugin, LiquidSonics Reverberate 2. That plugin preserves the IR exactly, including all kinds of test signals I threw at it that would never be used in the real world.
So there's a measurable difference for Reverberate 2, and probably the same with Space Designer. The only problem with Reverberate 2 is its interface is too complicated to use for just IRs. Since it's designed for reverb, you need to set mixes to full wet, and adjust other things like that. So I'd like to try IR1A given it has a much more simple interface. I can't run Space Designer because my DAW only supports VSTs.
WoS also seems to have a bug where the last used IR isn't always changed when changing a setting. I had to turn on/off miking at times to get it to change, matching what was actually selected in the interface. I have the latest version on a Mac, and this keeps happening.