SUHR REACTIVE LOAD

  • Thread starter Thread starter voodooradio1
  • Start date Start date
JiMB":33g0e7vq said:
I love working with it at home. Here's a couple examples with mine using Ownhammer ir's in Torpedo Wall of Sound III

That sounds amazing! I can't get anywhere close. Do you use any EQing in your recording? What Ownhammer IRs did you use for the Marshall clip?
 
JiMB":2q34j0n7 said:
I love working with it at home. Here's a couple examples with mine using Ownhammer ir's in Torpedo Wall of Sound III:





Those sound great.
 
slyym":1y86k0n3 said:
JiMB":1y86k0n3 said:
I love working with it at home. Here's a couple examples with mine using Ownhammer ir's in Torpedo Wall of Sound III:



Wow sounds awesome!! Anything special about your setup? What are you using as far as interface or preamps?
Thanx!
Simple setup, I'm using a Focusrite Saffire Pro 26 with the stock pre's it comes with.

Alex_S":1y86k0n3 said:
JiMB":1y86k0n3 said:
I love working with it at home. Here's a couple examples with mine using Ownhammer ir's in Torpedo Wall of Sound III

That sounds amazing! I can't get anywhere close. Do you use any EQing in your recording? What Ownhammer IRs did you use for the Marshall clip?
Sometimes I'll drop 100k a bit and bump 1k about 3 db's. It all depends on the track. reverb and delays are the stock plugins from Pro Tools 11. I'm using a stereo delay with an 1/8th note delay on the left side and a 1/4 note delay on the right side. I used a Marshall 4x12 with greenback25's and a 2011c mic ir for the Marshall vid. Cheers!

dfrattaroli":1y86k0n3 said:
JiMB":1y86k0n3 said:
I love working with it at home. Here's a couple examples with mine using Ownhammer ir's in Torpedo Wall of Sound III:


Those sound great.
Thank you!
 
I'm not using the reactive load, but I use my preamp line out. The other night I tried IgniteAmps loader and I didn't care for it. Still like WOS better.
 
JiMB":3m7yq2zu said:
Sometimes I'll drop 100k a bit and bump 1k about 3 db's. It all depends on the track. reverb and delays are the stock plugins from Pro Tools 11. I'm using a stereo delay with an 1/8th note delay on the left side and a 1/4 note delay on the right side. I used a Marshall 4x12 with greenback25's and a 2011c mic ir for the Marshall vid. Cheers!

Thanks for the reply! I'll try your settings with the eq to see if I get closer to your recordings. Thanks again!
 
JIMB's clips sound good but compare them to his mic'D clips and there is no comparison. The IR's sound fuzzier and the top end is affected. That's why people suffer so much with the technology.
 
Alex_S":1n9ha85u said:
JiMB":1n9ha85u said:
Sometimes I'll drop 100k a bit and bump 1k about 3 db's. It all depends on the track. reverb and delays are the stock plugins from Pro Tools 11. I'm using a stereo delay with an 1/8th note delay on the left side and a 1/4 note delay on the right side. I used a Marshall 4x12 with greenback25's and a 2011c mic ir for the Marshall vid. Cheers!

Thanks for the reply! I'll try your settings with the eq to see if I get closer to your recordings. Thanks again!
Cheers!

Kapo_Polenton":1n9ha85u said:
JIMB's clips sound good but compare them to his mic'D clips and there is no comparison. The IR's sound fuzzier and the top end is affected. That's why people suffer so much with the technology.
Yeah, there is a difference but I'm still happy with it.
 
The Reactive Load really MUST be plugged into a high impedance input. I initially went through my Neve mic preamp into the line input of my interface and it sounded OK but was a little muffled and fizzy. Read about the high-Z input necessity and so now I take the unbalanced out of the RL and run it into the instrument input on my interface and that made a world of difference. I'm really liking this thing.

The only thing I don't like (or haven't figured out yet) about the whole load box recording thing is the noise floor on a distorted amp. When you mic a high gain amp and crank it, you can lower the gain on the preamp and not pick up the hiss all high gain amps have. With a load box situation, you get what you get. Maybe there is a way to set the gains to do lie a mic does but I haven't broken the code on that yet. If anyone has any suggestions, I'm all ears.
 
drspearing":15vnrk3k said:
... so now I take the unbalanced out of the RL and run it into the instrument input on my interface and that made a world of difference. I'm really liking this thing.

I need to try this.
 
born_hard":jn0fj3vd said:
You habe To User a hiZ Input in Your interface, thats the Most important Thing. The micpre ist optional.

drspearing":jn0fj3vd said:
The Reactive Load really MUST be plugged into a high impedance input. I initially went through my Neve mic preamp into the line input of my interface and it sounded OK but was a little muffled and fizzy. Read about the high-Z input necessity and so now I take the unbalanced out of the RL and run it into the instrument input on my interface and that made a world of difference. I'm really liking this thing.

Well FUCK. Maybe that's what I've been doing wrong for the last year I've owned the Suhr Reactive Load!
 
WOOOOW.

Yeah, I almost sold my Suhr Reactive Load because I've been using the balanced output -> mic input on my interface with a line to XLR cable. It's DEFINITELY a keeper.

...and I'm just being told this after a year? :doh: :doh: :doh: :doh:
 
keennay":2t3vfb6f said:
WOOOOW.

Yeah, I almost sold my Suhr Reactive Load because I've been using the balanced output -> mic input on my interface with a line to XLR cable. It's DEFINITELY a keeper.

...and I'm just being told this after a year? :doh: :doh: :doh: :doh:
Ist a WOW Experimente isnt ist? Ich sonst und erstand why ist isnt mentioned in the Manual. WhatsApp ist the balanced Output good for?
 
Here's another vid, this time I used Ownhammer 4x12 Blackback75's w/Royer 121.
 
voodooradio1":vkkyuzj4 said:
One issue I had in the beginning was that while things were sounding good, they were not sounding great. There seemed to be a blanket over my tone, and it was mostly in the high mids and above. I had this issue with both the IR Blend, and the WOS 3. After double and triple checking that I wasn't doing anything to contribute to the problem, I started a/b'ing IR Blend with WALL of Sound 3. Blend IR sounded better to my ears, but there was still the blanket, and while I could compensate somewhat with EQ, I still felt that I was missing something.I had gotten so caught up in researching IR's and loaders in prep for getting the SRL, that I hadn't even thought about just using a convolution reverb plug to load my IR's. So, I opened up space designer, loaded my favorite cab and mic, and the difference was night and day. I mean like " HOLY FUCKING SHIT" difference! All of that beautiful clarity, and balance of EQ that had been missing was there, and the signal was a lot hotter. I A/B 'd that with IR Blend, using the same IR with the same mic and placement. The IR Blend does not compare. Not even close.
All of that led me to asking Google "Are all convolution plugins the same?". That landed me on a forum where a 1/2 dozen Rocket Scientists were discussing some pretty complicated math, as well as other shit that went right over my head, but I did feel like I had a better understanding after reading some of the comments. Different convolution plugins use different processes, and it effects the end result. Honestly, I don't completely understand all of it, and would encourage everyone to research it more. I'm sure we have members that could lay it out much better than I. All I know is that using a convolution reverb plugin sounds better than either of the loaders that I mentioned above. Sounds like the real thing to me.
I haven't had much time due to work, so I have spent most of my spare time with the SRL tweaking it and just playing. Hopefully I can get off at a decent hour today and make some comparison clips.
Good find! I did some digging with test signals and see the same thing. Looks like WoS heavily truncates the IR. MixIR2 does also, but less than WoS does. I couldn't get IR1A to work without crashing, probably because I'm running OSX Sierra. So I checked against a convolution reverb plugin, LiquidSonics Reverberate 2. That plugin preserves the IR exactly, including all kinds of test signals I threw at it that would never be used in the real world.

So there's a measurable difference for Reverberate 2, and probably the same with Space Designer. The only problem with Reverberate 2 is its interface is too complicated to use for just IRs. Since it's designed for reverb, you need to set mixes to full wet, and adjust other things like that. So I'd like to try IR1A given it has a much more simple interface. I can't run Space Designer because my DAW only supports VSTs.

WoS also seems to have a bug where the last used IR isn't always changed when changing a setting. I had to turn on/off miking at times to get it to change, matching what was actually selected in the interface. I have the latest version on a Mac, and this keeps happening.
 
guitarobert":19jsovh5 said:
voodooradio1":19jsovh5 said:
One issue I had in the beginning was that while things were sounding good, they were not sounding great. There seemed to be a blanket over my tone, and it was mostly in the high mids and above. I had this issue with both the IR Blend, and the WOS 3. After double and triple checking that I wasn't doing anything to contribute to the problem, I started a/b'ing IR Blend with WALL of Sound 3. Blend IR sounded better to my ears, but there was still the blanket, and while I could compensate somewhat with EQ, I still felt that I was missing something.I had gotten so caught up in researching IR's and loaders in prep for getting the SRL, that I hadn't even thought about just using a convolution reverb plug to load my IR's. So, I opened up space designer, loaded my favorite cab and mic, and the difference was night and day. I mean like " HOLY FUCKING SHIT" difference! All of that beautiful clarity, and balance of EQ that had been missing was there, and the signal was a lot hotter. I A/B 'd that with IR Blend, using the same IR with the same mic and placement. The IR Blend does not compare. Not even close.
All of that led me to asking Google "Are all convolution plugins the same?". That landed me on a forum where a 1/2 dozen Rocket Scientists were discussing some pretty complicated math, as well as other shit that went right over my head, but I did feel like I had a better understanding after reading some of the comments. Different convolution plugins use different processes, and it effects the end result. Honestly, I don't completely understand all of it, and would encourage everyone to research it more. I'm sure we have members that could lay it out much better than I. All I know is that using a convolution reverb plugin sounds better than either of the loaders that I mentioned above. Sounds like the real thing to me.
I haven't had much time due to work, so I have spent most of my spare time with the SRL tweaking it and just playing. Hopefully I can get off at a decent hour today and make some comparison clips.
Good find! I did some digging with test signals and see the same thing. Looks like WoS heavily truncates the IR. MixIR2 does also, but less than WoS does. I couldn't get IR1A to work without crashing, probably because I'm running OSX Sierra. So I checked against a convolution reverb plugin, LiquidSonics Reverberate 2. That plugin preserves the IR exactly, including all kinds of test signals I threw at it that would never be used in the real world.

So there's a measurable difference for Reverberate 2, and probably the same with Space Designer. The only problem with Reverberate 2 is its interface is too complicated to use for just IRs. Since it's designed for reverb, you need to set mixes to full wet, and adjust other things like that. So I'd like to try IR1A given it has a much more simple interface. I can't run Space Designer because my DAW only supports VSTs.

WoS also seems to have a bug where the last used IR isn't always changed when changing a setting. I had to turn on/off miking at times to get it to change, matching what was actually selected in the interface. I have the latest version on a Mac, and this keeps happening.

That is kind of interesting about convolution plugins sounding better. I tried for awhile to get IR1A (the one Pete Thorn uses in his vids) to work but it crashed like crazy for me too in Reaper PC. I think I have a Waves convolution plugin somewhere I may experiment with. Gonna try unbalanced out with HighZ on too.
 
Back
Top