Nitrobattery
Well-known member
I was given a temporary license to all of the UA plugins to do this video. And....now I'm totally screwed, because now I can't live without them. It's about to get expensive me thinks.
Umm, okay, in that case it all blows.Chester Nimitz":ilpixxuf said:Your amp modeler sounds good but to be fair your mike'd amps at the end are not a good subjective example.
I can make 2 rubber bands sound like a Symphony with enough post production.
Chester Nimitz":qjtyydwf said:Your amp modeler sounds good but to be fair your mike'd amps at the end are not a good subjective example.
I can make 2 rubber bands sound like a Symphony with enough post production.
Kapo_Polenton":3vw87wj3 said:Chester Nimitz":3vw87wj3 said:Your amp modeler sounds good but to be fair your mike'd amps at the end are not a good subjective example.
I can make 2 rubber bands sound like a Symphony with enough post production.
Wasn't that the point of his point regarding using the post production capabilities of the interface? He was showing how the natural sound is enhanced by the product or software suite.
dstroud":1fb6uqlz said:sounds great but I'm a little confused - is recording with plugins something special? I do this all the time on Pro Tools and Cubase - have for years. Never had any issues recording my guitar parts with amp sims as plugins in real time. Use external boost pedals too, no issues.
Nitrobattery":33iwcwha said:What the internal DSP in the Apollo allows you to do is run the UA plugins within the Apollo itself, so you can dial in a great sound in the UA Console, and then in real time simultaneously use the plugin while printing it. Doing a vocal track? Dial in a preamp plugin like it was a piece of hardware and record your take with it with zero latency. It's not so much about using a plugin, but being able to use a plugin that acts and responds like a piece of hardware would.
Chester Nimitz":1a94renn said:I can make 2 rubber bands sound like a Symphony with enough post production.