What is more important, VST or mixing/mastering capability?

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romanianreaper

romanianreaper

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I currently use Reaper to do my recordings and get a pretty decent sound. I know a lot of folks use Pro Tools or another solution. I have heard a lot of great, professional sounding recordings and have always wondered how much the actual recording software matters if you have a great mixing and mastering technique?

Anyone use different types of software and can comment on this? Thanks!
 
Back in the day there was definitely an audible sonic difference in the digital summing algorithms of various software DAW platforms like Pro Tools, Logic, Sonar, Cubase etc... And Pro tools, even though it was ( and still is ) the most widely used "PRO" software for recording / mixing, actually sucked donkey balls for sound quality. There was also a HUGE discrepancy in the quality of the plugins available as well.
These days, with 64 bit software and all the effort that the various companies have put into getting the code right, there is no perceivable difference in the sound quality of the various DAW platforms.
There is a larger variation in the sound quality of the 3rd party plugins available, but all the major players are making stuff that sounds incredible compared to where we were even 5 years ago.
Don't worry about the software, it's all about the source quality rule:
A talented player playing a good sounding, in tune instrument, in a good sounding environment, captured with a quality microphone is the biggest hurdle. If you get that, and you have the mixing chops, you're good to go. Your recordings should sound great no matter what software you use.
 
romanianreaper":2zp1jhch said:
I currently use Reaper to do my recordings and get a pretty decent sound. I know a lot of folks use Pro Tools or another solution. I have heard a lot of great, professional sounding recordings and have always wondered how much the actual recording software matters if you have a great mixing and mastering technique?

Anyone use different types of software and can comment on this? Thanks!

I was curious about that as well... Doing pretty good with Reaper but was wondering how other DAW's stack up... I used Sonar X3 a few years ago but something about that software wasn't very intuitive to me, especially compared to Reaper.

I saw some youtube reviews of Mixbus that seemed promising and was thinking of giving that a try if I ever get some spare time.
 
I think the one thing I struggle with is what sounds good versus obvious mixing techniques that everyone uses, yet I'm unaware of. For example, I always hear about recording engineers taking out certain frequencies, talking about not having too much low end in the mix, compression, etc., etc. Seems like there are some "go to" things but most of us guitarists are going to know that right off the bat.

I use a program called "EZ-MIZ" made but the same company that does EZDrummer. It is pretty good at doing a near-auto transformation of your tone and making it sound more polished. I'm sure mixing and mastering is something that doesn't have an easy button so to speak but would be great to have some tips. I probably should ask James Lugo what he does because even his guitar shootout tracks sound like they were done at some professional studio. :)
 
Order of importance:

1) Technique and understanding of what's going on: first and foremost by far. This is demonstrated often by many people using various DAWs, different plugins, etc. ranging from free software (or iPhone apps lol) to the most insanely geared-out ProTools rigs.

2) Plugins: distant 2nd. And lots of free plugins these days sound fantastic (while not identical to more costly plugins which go to great lengths to emulate hardware). If you prefer a certain plugin, IMO there should be a reason for it which is based on personal preference (you've compared them and know what you like) or something that fits your workflow better in some way. There is no "best" for everyone.

3) DAW software: I'd say "3rd" but realistically it's not even on the list, in terms of audio quality anyway (preferred workflow is a different story of course). We're at a point in time where all DAW software should have the ability to sound the same (some might not, but probably all the ones you've heard of do). There are some exceptions sort of, like MixBuss. The thing with MixBuss however is that it has "built in" emulation of hardware on every channel whether you want it or not (presumably you would, if you're interested in MixBuss, since that's its major selling point). You can achieve similar things in Reaper or whatever other DAW software using plugins, but some people want it to "just be like a hardware mixing console".

There's no way around it--you'll be spending a lot of time trying different techniques and listening, comparing. Spend whatever you want with my blessing on DAWs and/or plugins; whatever works best for you for whatever reason, that's up to you. Just don't let flashy marketing and over-the-top reviews trump your own experience. I've heard plenty of mixes from people who thought they knew what they were doing, who were basically relying on their choice of plugins and hardware, and their mixes have just as many flaws as anyone else who doesn't have a good understanding of what they're doing.

Demo things if possible.

Use good headphones that sound very revealing (I recommend trying a bunch with the same source material and picking a set that works best for you). Fortunately this doesn't have to cost that much (maybe $200 or more if you want).

If your monitors (speakers) aren't great you may want to get something better. You can expect to pay around $1000 each for monitors which are "next-level" stuff for mixing. If that's too steep you can alternate between good headphones and whatever speakers you can afford, doing the pickier things with the headphones.

You may want to get a better audio interface depending on what you currently have. You don't have to go crazy but generally speaking you can expect to pay $800+ for an interface that's really going to be really good for mixing. I mean, if you want to really hear what's going on and not just say "close enough"...it's up to you. Lots of cheap interfaces these days sound fine, including $99 Behringer ones...you can get by with them if you want. I don't hear significant differences among the interfaces in the price range of $99 to $800 these days though; the differences are usually more about what features they have.
 
I switched from Sonar to Pro Tools about 2 years ago. I've spent more time tracking down hardware and software incompatibility issues than recording sometimes.
I'm not saying Protools is bad, but it can be unforgiving at times. I moved so I would have the same Daw as the people I was collaborating with at other studios. But it proved a fools errand.
Additionally I found I could get everything working only in Protools 10 and 11,so im locked into legacy software to certain degree.

The point of this meandering anecdote was. Which Daw you choose is really unimportant t as long as its stable, supported and you are comfortable with it's workflow. Unless you are trading plugin dependent tracks to another party, you don't need to worry about anyone's workflow but your own. Any audio differences are negligible and have more to do with spending time 2nd guessing your choices than spending time learning the software. Personal experiences on this one.
 
the 2 most important things to learn is capturing the sound you hear in a room (so mic placement/quality and EQ, esp for DI type recording) and then getting the Mix right (levels, placement of instruments)

The DAW does contribute to this but it is a tiny amount in the big picture
 
I'd say mixing.

If you're using VST's than you can throw the recording techniques out the window although that is the golden rule. Can't polish a turd, the better your starting point, etc.

I'd say a good thing recording wise to look into is a good interface and mic pres. I'm not great at self production but I've heard the differences between not having good quality and having great stuff. Also have heard people with the same gear and same VST getting much better results than others because of their ears and mixing skills.
 
Any of the current DAW's with it's stock plugins will get you as far as you want to go. I can speak for FL Studio, Studio one and reaper but these days they are all the same.
 
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