
sandman
Well-known member
So many different modelers on the market and with the Line 6 Helix Stadium being released soon, any thoughts on when a new Fractal Axe Fx model may be released? The axe fx iii has been around quite awhile now.
That's how it works I was going to say the day after you say fUCK it I'll just buy an axefx III the axefx IV will come outThe day after I upgrade my fm9 to the axefx III
Wouldn’t that be a hardware modeler??I'm done with hardware modelers. I'd like to see a Windows-based computer in a floorboard format with integrated audio interface and expression pedal,
Wouldn’t that be a hardware modeler??
I like the premise but that sounds like a nightmare UI wise. If anything, I think this new gen of modelers need to make the products less intimidating for traditional amp users to get into. An open platform like what you describe would require a pretty tech savvy user to navigate.no, because it would be a Windows computer in a floorboard format; open to the user / owner to install the software plugins of our choice. If it is a PC inside using standard PC hardware components, you could also have user upgradable memory, storage, etc.
Hardware modelers are closed systems, you have to use the modeling software they provide in their hardware, and they control the hardware components that are not user upgradable/replaceable.
I like the premise but that sounds like a nightmare UI wise. If anything, I think this new gen of modelers need to make the products less intimidating for traditional amp users to get into. An open platform like what you describe would require a pretty tech savvy user to navigate.
The next AxeFX is going to be the one that determines Cliff’s target market with Fractal gear; I’ve speculated for a while that he has zero interest in breaking into the general consumer market, or he’d be more focused/concerned about UI updates rather than figuring out the interaction between pedals and amps to model it properly.
If the next unit comes out and doesn’t have the easiest UI to use any modeler has seen yet, I won’t be surprised. The UI can certainly be a barrier for the less-technically inclined, or those who are too lazy to read a manual and want all the work done for them.
I see a wood chuck in their somewhere.It just needs a MIDI patch management software...
I use BlueCat Audio's PatchWork to organize my patches. I create a patch map for up to 10 patches in my KMI SoftStep2 MIDI floorcontroler where each patch is a PatchWork patch, then it uses MIDI program change to switch the different patches. Within each PatchWork patch, I can use any software plugins I want, and it has many utilities I use such as noise gate and gain.
Using the PatchWork gain and noisegate utilities means I can level set/unity gain across all my patches without having to deep dive into each plugin editor; this also makes it easier to reuse the same plugin patch in multiple patch maps.
Essentially, when I'm using my computer rig, it looks like a set of PatchWork patches irrespective of what's inside of each patch, making it easier to manage.
I also have several patch maps (Classic Rock, thrash, hair metal, prog,, fusion,...) with different patches for my SoftStep2, I load one of those patch maps into the SoftStep2 and get direct MIDI program change access to 10 different PatchWork patches. Each time I change a patch map, I have to load each patch once, after that they load faster until the patch map is changed.
Pretty simple and basic, once you understand it.
That doesn’t sound simple at all lolIt just needs a MIDI patch management software...
I use BlueCat Audio's PatchWork to organize my patches. I create a patch map for up to 10 patches in my KMI SoftStep2 MIDI floorcontroler where each patch is a PatchWork patch, then it uses MIDI program change to switch the different patches. Within each PatchWork patch, I can use any software plugins I want, and it has many utilities I use such as noise gate and gain.
Using the PatchWork gain and noisegate utilities means I can level set/unity gain across all my patches without having to deep dive into each plugin editor; this also makes it easier to reuse the same plugin patch in multiple patch maps.
Essentially, when I'm using my computer rig, it looks like a set of PatchWork patches irrespective of what's inside of each patch, making it easier to manage.
I also have several patch maps (Classic Rock, thrash, hair metal, prog,, fusion,...) with different patches for my SoftStep2, I load one of those patch maps into the SoftStep2 and get direct MIDI program change access to 10 different PatchWork patches. Each time I change a patch map, I have to load each patch once, after that they load faster until the patch map is changed.
Pretty simple and basic, once you understand it.
I hope the next Axe-Fx doesn't have a touch screen that only lets you control like 3 or 4 parameters at once and that gets gummed up every time you touch it, or that has large graphics for every amp, cab, pedal, and effect. Seems like unnecessary bloat. I'm not saying the UI couldn't be streamlined in some ways but I hope it's more catered toward usability and fast editing rather than flash for people who like pretty pictures. Not saying you said that, just my thoughts.
The biggest hardware feature I've wished for with Fractal stuff is for the flagship devices to include a row of 8 or 10 physical knobs like you'd find on a tube amp with digital scribble strips so you can program a row of instant access knobs right there on the front of the unit, ready to go at all times, zero menu diving required whatsoever. Give that row of knobs a set of Page Forward and Page Back buttons so you can program multiple pages of knobs per patch. That's the best way I can think of to improve the user interface experience of basically any modeler.
https://paintaudio.com/products/computer-effects-ce1I'm done with hardware modelers. I'd like to see a Windows-based computer in a floorboard format with integrated audio interface and expression pedal, where we can load our plugins of choice, and MIDI map the controls for each.